Unreal Tournament 2003
2002-10-27 21:29I weakened. After two days off work with some dread lurgy, I was going completely stir crazy, so I wanted a new game to wile away the afternoon.
The most noticable difference from the original game and the demo is that some of the levels are VAST. Unfortunatly, this accentuates the bots' ability to aquire long-range targets far quicker than a human can.
And as for their movement... I have just seen a bot on a bombing run map throw the ball, switch to translocator, fire the translocator disc, and translocate just as the disc and ball intersect. This allowed it to cover ground about twice as fast as if it just ran. I wouldn't mind if I was playing on "sicko hard bastard" level (where I'd merely admire the programming skill of getting the bots to do that) but I was playing on "I'm not a complete wimp, but go easy on me, OK?" level. I expect the bots to be less than l33t with the movement skillz.
The other thing I've noticed, particularly on CTF and BR maps, is that once a bot gets on your tail with the Link Gun, you are dead. At a range of 2 yards, they do not miss. Period. There is absolutely no way to shake them, not even for a fraction of a second, nor to open up the gap between them and you. Their reaction is instant and perfect. Again, on high difficulty levels, I'd expect this, but not on level 3 out of 7.
Update:
Having just read what purported to be a "readme" for the forthcoming patch to the game, it mentions adding a "reaction time" parameter to the bots, as well as fixing "rotation rate to aquire targets". Sounds good :)
The most noticable difference from the original game and the demo is that some of the levels are VAST. Unfortunatly, this accentuates the bots' ability to aquire long-range targets far quicker than a human can.
And as for their movement... I have just seen a bot on a bombing run map throw the ball, switch to translocator, fire the translocator disc, and translocate just as the disc and ball intersect. This allowed it to cover ground about twice as fast as if it just ran. I wouldn't mind if I was playing on "sicko hard bastard" level (where I'd merely admire the programming skill of getting the bots to do that) but I was playing on "I'm not a complete wimp, but go easy on me, OK?" level. I expect the bots to be less than l33t with the movement skillz.
The other thing I've noticed, particularly on CTF and BR maps, is that once a bot gets on your tail with the Link Gun, you are dead. At a range of 2 yards, they do not miss. Period. There is absolutely no way to shake them, not even for a fraction of a second, nor to open up the gap between them and you. Their reaction is instant and perfect. Again, on high difficulty levels, I'd expect this, but not on level 3 out of 7.
Update:
Having just read what purported to be a "readme" for the forthcoming patch to the game, it mentions adding a "reaction time" parameter to the bots, as well as fixing "rotation rate to aquire targets". Sounds good :)