Team Fortress 2
2007-09-23 10:28So, having waffled about Fortress Forever last week, now it's the turn of Team Fortress 2. Again, first impressions are very good.
- It looks and sounds fantastic. Think crazy-60s-spy-movie-with-mad-scientists-kitsch, via The Incredibles[1].
- Gameplay has been streamlined considerably; no grenades (apart from the demoman's grenade launcher) and most classes are down to one each of main, backup and melee weapons.
- In the process, that means conc-jumping and bunny hopping are out (I regard this as a good thing)
- The pace is, if anything, a little SLOWER than TFC.
- much less Capture-The-Flag. Out of the 6 maps in the release, only one is CTF - a remake of the venerable 2fort. In its place is Warpath-style control-point action (including a radical reworking of Well[2]) and Dustbowl-style attack/defend (including an update of Dustbowl).
- The most-changed class is almost certainly the medic, who is now actually likely to run around healing team-mates, rather than acting as a lone-wolf, leet-skillz-powered, conc-jumping offensive class.
In short, it's a big change from TFC. Fortunately, it has the gameplay to back up the looks - it's just buckets of fun, with a serious side order of "just one more round".
[1]It's also funny. Voice acting and scripting is superb. It's the little touches that make it - when a HWG really lets rip with his assault cannon, he'll start laughing maniacally (with matching visuals); everything the Pyro says is muffled to "mmmph!" by his gasmask, and so on.
[2]Seriously, it's almost completely unrecognisable. After playing it a couple of times, I finally started to notice the similarities, and I knew the old one inside-out and backwards.