I am a dolt...
I thought that the Unreal Tournament 2003 demo didn't include bots. Well, it does, I just had a blind spot.
So, are they any good? After tweaking things so I get decent frame rate, a few hours' play reveals no obvious changes from the original UT bots. They still have a decent number of difficulty levels, which allows people to find something fun to play against. They're still too good at spotting visually obscure targets. They lack the levels of personality demonstrated by the bots in Quake III. They still miss in "inhuman" ways, generating a very random-looking scatter of link/pulse gun bolts, for instance, which makes them strangely dangerous at long ranges.
So, UT, but prettier. And none of the demo maps is as much fun as DM-Morpheus used to be...
One to buy on budget, then. By which time I should have a machine that can run it at decent resolution.
So, are they any good? After tweaking things so I get decent frame rate, a few hours' play reveals no obvious changes from the original UT bots. They still have a decent number of difficulty levels, which allows people to find something fun to play against. They're still too good at spotting visually obscure targets. They lack the levels of personality demonstrated by the bots in Quake III. They still miss in "inhuman" ways, generating a very random-looking scatter of link/pulse gun bolts, for instance, which makes them strangely dangerous at long ranges.
So, UT, but prettier. And none of the demo maps is as much fun as DM-Morpheus used to be...
One to buy on budget, then. By which time I should have a machine that can run it at decent resolution.