It's gone all quiet...
UFO Aftermath is just as addictive, just as time-consuming, and just as difficult as the game it was inspired by (X-Com: UFO Defence, AKA UFO: Enemy Unknown)
More detailed comments may be forthcoming once I stop playing it quite so much.
More detailed comments may be forthcoming once I stop playing it quite so much.
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I believe LSN is a far more direct descendant of the first (and best, IMO) X-Com game, being written by the Gollop Brothers (who were programming and design leads on XCOM:UFO) whereas UFO:AM is a third-party copy[1] homage.
[1]I'm being cruel. While UFO:AM is a fairly obvious re-make of XCOM:UFO, it's a far better re-make than, say, XCOM: Terror From The Deep (which wasn't a sequel, it was the same game with new sprites, only much harder)
(Oh, how embarrassing: I fumbled the HTML on the first comment, and me a professional webby-person. darn. apologies for the repeat to those who get to see it before I delete my goof)
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Terror From The Deep was, as you say, much, much more difficult - all of those labyrinthine cruise ship missions, and the near-impossible alien undersea base missions...
The missions were a lot bigger (and I think it ran a little slower, because of the increased size - on my 'puter, at least).
(I seem to recall getting to the middle bit of one of them, eventually, but don't remember completing the mission - or if I did, my team was in such a mess that when the aliens then decided to attack my base, I stood no chance I was so depleted...)
The first was far more playable, I think, because things didn't get difficult quite so quickly...
I haven't played either of them for ages.
I have, however, just discovered something equally distracting: an emulator for the BBC Micro and Stryker's Run...
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For online play, everything I can see says it's play by e-mail - so unless the datafiles it's emailing around are stupidly large, it should be playable on just about any connection (though I won't make any promises about IP by carrier pigeon)
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And yes, a FAQ - cheers.
I'm currently getting used to Laser Squad - it's close enough to the old X-Com to be familiar, but with lots of lovely, tactical innovations (I'm pretty sure there wasn't 'Opportunity Fire' in the old one; or the facility to 'hold' your trooper in the middle of a march...).